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SECTION 0. INTRODUCTION.
SECTION 1. GEOMETRIC MODELING THEORY.
1.1 Ten Kinds of Geometric Models∞.7
1.2 Desirable Properties for a Geometric Model∞.11
1.3 Properties of Polyhedra∞.12
SECTION 2. THE WINGED EDGE POLYHEDRON REPRESENTATION.
2.1 Winged Edge Structures and Links∞.17
2.2 Lowest Level Winged Edge Routines∞.21
SECTION 3. A GEOMETRIC MODELING SYSTEM.
3.1 The Euler Primitives∞.31
3.2 Routines Using the Euler Primitives∞.34
3.3 Euclidean Transformations∞.38
3.4 Tram Routines∞.39
3.5 Metric Routines∞.42
3.6 Simple Space Routines∞.42
SECTION 4. HIDDEN LINE ELIMINATION FOR COMPUTER VISION.
4.1 Five Hidden Line Elimination Techniques∞.48
4.2 Status Bits for Occult Marking∞.49
4.3 Normalized Face and Edge Coefficients∞.50
4.4 Edge-Edge Compare Steps∞.53
4.5 Recursive Windowing routines∞.56
SECTION 5. A POLYHEDRON INTERSECTION ALGORITHM.
SECTION 6. COMPUTER VISION THEORY.
6.1 Vision System Hierarchy∞.69
6.2 Three Basic Modes of Vision∞.69
6.3 Basic Feedback Vision System Design∞.70
6.4 Processors of a 3-D Vision System∞.71
6.5 Six Examples of Computer Vision Tasks∞.72
6.6 Alternatives to 3-D Geometric Modeling∞.75
6.7 Cart Vision Mandala∞.77
6.8 A Possible Cart Task Solution∞.78
SECTION 7. VIDEO IMAGE CONTOURING.
7.1 CRE Design Choices∞.84
7.2 CRE Data Transformations∞.86
SECTION 8. IMAGE COMPARING.
SECTION 9. CAMERA AND FEATURE LOCUS SOLVING.
SECTION 10. RESULTS AND CONCLUSIONS.
10.1 Accomplishments and Original Contributions∞.116
10.2 Suggestions for Future Work∞.119
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